本文目录一览:
求一javascript小游戏代码。【注:不要叫我去下载,你直接给我复制过来就可以了】。thank!!
代码比较长 没有注释
脚本说明:
把如下代码加入body区域中
style
.bigcell {
background-color:#aa9966;
border:4px solid #aa9966;
text-align:center;
}
.cell {
width:40px;
height:40px;
font-family:Verdana, Arial;
font-size:10pt;
font-weight:bold;
background-color:#996633;
color:#ffff33;
border-top:2px solid #aa9966;
border-left:2px solid #aa9966;
border-right:2px solid #663300;
border-bottom:2px solid #663300;
text-align:center;
}
.hole {
width:40px;
height:40px;
background-color:#aa9966;
text-align:center;
}
body,h1,h2,h3,.msg,capt1,capt2 {font-family:Verdana,Comic Sans MS,Arial;}
body {margin:0px;}
h1 {font-size:28pt; font-weight:bold; margin-bottom:0px;}
h2 {font-size:16pt; margin:0px; font-weight:bold;}
h3 {font-size:8pt; margin:0px; font-weight:bold;}
.msg {font-size:8pt; font-weight:bold;}
.tab {cursor:hand;}
.capt1 {font-size:10pt; font-weight:bold;}
.capt2 {font-size:9pt; font-weight:bold;}
.capt3 {font-size:14pt; font-weight:bold; color:yellow;}
.capt4 {font-size:10pt; font-weight:bold; color:yellow;}
.but {font-size:9pt; font-weight:bold; height:30px;background-color:#aaaa99;}
/style
BODY onLoad="loadBoard(4)"
script
var gsize, ghrow, ghcol, gtime, gmoves, gintervalid=-1, gshuffling;
function toggleHelp()
{
if (butHelp.value == "Hide Help")
{
help.style.display = "none";
butHelp.value = "Show Help";
}
else
{
help.style.display = "";
butHelp.value = "Hide Help";
}
}
//random number between low and hi
function r(low,hi)
{
return Math.floor((hi-low)*Math.random()+low);
}
//random number between 1 and hi
function r1(hi)
{
return Math.floor((hi-1)*Math.random()+1);
}
//random number between 0 and hi
function r0(hi)
{
return Math.floor((hi)*Math.random());
}
function startGame()
{
shuffle();
gtime = 0;
gmoves = 0;
tickTime();
gintervalid = setInterval("tickTime()",1000);
}
function stopGame()
{
if (gintervalid==-1) return;
clearInterval(gintervalid);
fldStatus.innerHTML = "";
gintervalid=-1;
}
function tickTime()
{
showStatus();
gtime++;
}
function checkWin()
{
var i, j, s;
if (gintervalid==-1) return; //game not started!
if (!isHole(gsize-1,gsize-1)) return;
for (i=0;igsize;i++)
for (j=0;jgsize;j++)
{
if (!(i==gsize-1 j==gsize-1)) //ignore last block (ideally a hole)
{
if (getValue(i,j)!=(i*gsize+j+1).toString()) return;
}
}
stopGame();
s = "table cellpadding=4";
s += "trtd align=center class=capt3!! CONGRATS !!/td/tr";
s += "tr class=capt4td align=centerYou have done it in " + gtime + " secs ";
s += "with " + gmoves + " moves!/td/tr";
s += "trtd align=center class=capt4Your speed is " + Math.round(1000*gmoves/gtime)/1000 + " moves/sec/td/tr";
s += "/table";
fldStatus.innerHTML = s;
// shuffle();
}
function showStatus()
{
fldStatus.innerHTML = "Time: " + gtime + " secs Moves: " + gmoves
}
function showTable()
{
var i, j, s;
stopGame();
s = "table border=3 cellpadding=0 cellspacing=0 bgcolor='#666655'trtd class=bigcell";
s = s + "table border=0 cellpadding=0 cellspacing=0";
for (i=0; igsize; i++)
{
s = s + "tr";
for (j=0; jgsize; j++)
{
s = s + "td id=a_" + i + "_" + j + " onclick='move(this)' class=cell" + (i*gsize+j+1) + "/td";
}
s = s + "/tr";
}
s = s + "/table";
s = s + "/td/tr/table";
return s;
}
function getCell(row, col)
{
return eval("a_" + row + "_" + col);
}
function setValue(row,col,val)
{
var v = getCell(row, col);
v.innerHTML = val;
v.className = "cell";
}
function getValue(row,col)
{
// alert(row + "," + col);
var v = getCell(row, col);
return v.innerHTML;
}
function setHole(row,col)
{
var v = getCell(row, col);
v.innerHTML = "";
v.className = "hole";
ghrow = row;
ghcol = col;
}
function getRow(obj)
{
var a = obj.id.split("_");
return a[1];
}
function getCol(obj)
{
var a = obj.id.split("_");
return a[2];
}
function isHole(row, col)
{
return (row==ghrow col==ghcol) ? true : false;
}
function getHoleInRow(row)
{
var i;
return (row==ghrow) ? ghcol : -1;
}
function getHoleInCol(col)
{
var i;
return (col==ghcol) ? ghrow : -1;
}
function shiftHoleRow(src,dest,row)
{
var i;
//conversion to integer needed in some cases!
src = parseInt(src);
dest = parseInt(dest);
if (src dest)
{
for (i=src;idest;i++)
{
setValue(row,i,getValue(row,i+1));
setHole(row,i+1);
}
}
if (dest src)
{
for (i=src;idest;i--)
{
setValue(row,i,getValue(row,i-1));
setHole(row,i-1);
}
}
}
function shiftHoleCol(src,dest,col)
{
var i;
//conversion to integer needed in some cases!
src = parseInt(src);
dest = parseInt(dest);
if (src dest)
{//alert("src=" + src +" dest=" + dest + " col=" + col);
for (i=src;idest;i++)
{//alert(parseInt(i)+1);
setValue(i,col,getValue(i+1,col));
setHole(i+1,col);
}
}
if (dest src)
{
for (i=src;idest;i--)
{
setValue(i,col,getValue(i-1,col));
setHole(i-1,col);
}
}
}
function move(obj)
{
var r, c, hr, hc;
if (gintervalid==-1 !gshuffling)
{
alert('请点击"开始游戏"按钮')
return;
}
r = getRow(obj);
c = getCol(obj);
if (isHole(r,c)) return;
hc = getHoleInRow(r);
if (hc != -1)
{
shiftHoleRow(hc,c,r);
gmoves++;
checkWin();
return;
}
hr = getHoleInCol(c);
if (hr != -1)
{
shiftHoleCol(hr,r,c);
gmoves++;
checkWin();
return;
}
}
function shuffle()
{
var t,i,j,s,frac;
gshuffling = true;
frac = 100.0/(gsize*(gsize+10));
s = "% ";
for (i=0;igsize;i++)
{
s += "|";
for (j=0;jgsize+10;j++)
{
window.status = "Loading " + Math.round((i*(gsize+10) + j)*frac) + s
if (j%2==0)
{
t = r0(gsize);
while (t == ghrow) t = r0(gsize); //skip holes
getCell(t,ghcol).click();
}
else
{
t = r0(gsize);
while (t == ghcol) t = r0(gsize); //skip holes
getCell(ghrow,t).click();
}
}
}
window.status = "";
gshuffling = false;
}
function loadBoard(size)
{
gsize = size;
board.innerHTML = showTable(gsize);
setHole(gsize-1,gsize-1);
//shuffle();
}
/script
div id=test/div
table cellpadding=4
trtd align=center
b请选择难度: /B
select id=level onchange="loadBoard(parseInt(level.value))"
option value='3'3/option
option value='4' selected4/option
script
for (var i=5;i=10;i++)
{
document.write("option value='" + i + "'" + i + "/option");
}
/script
/select
/td/tr
trtd align=center
input type=button class=but value="开始游戏" onclick="startGame();"
trtd align=center id=fldStatus class=capt2
/td/tr
/table
div id=board/div
用C++编写的小游戏源代码
五子棋的代码:
#includeiostream
#includestdio.h
#includestdlib.h
#include time.h
using namespace std;
const int N=15; //15*15的棋盘
const char ChessBoardflag = ' '; //棋盘标志
const char flag1='o'; //玩家1或电脑的棋子标志
const char flag2='X'; //玩家2的棋子标志
typedef struct Coordinate //坐标类
{
int x; //代表行
int y; //代表列
}Coordinate;
class GoBang //五子棋类
{
public:
GoBang() //初始化
{
InitChessBoard();
}
void Play() //下棋
{
Coordinate Pos1; // 玩家1或电脑
Coordinate Pos2; //玩家2
int n = 0;
while (1)
{
int mode = ChoiceMode();
while (1)
{
if (mode == 1) //电脑vs玩家
{
ComputerChess(Pos1,flag1); // 电脑下棋
if (GetVictory(Pos1, 0, flag1) == 1) //0表示电脑,真表示获胜
break;
PlayChess(Pos2, 2, flag2); //玩家2下棋
if (GetVictory(Pos2, 2, flag2)) //2表示玩家2
break;
}
else //玩家1vs玩家2
{
PlayChess(Pos1, 1, flag1); // 玩家1下棋
if (GetVictory(Pos1, 1, flag1)) //1表示玩家1
break;
PlayChess(Pos2, 2, flag2); //玩家2下棋
if (GetVictory(Pos2, 2, flag2)) //2表示玩家2
break;
}
}
cout "***再来一局***" endl;
cout "y or n :";
char c = 'y';
cin c;
if (c == 'n')
break;
}
}
protected:
int ChoiceMode() //选择模式
{
int i = 0;
system("cls"); //系统调用,清屏
InitChessBoard(); //重新初始化棋盘
cout "***0、退出 1、电脑vs玩家 2、玩家vs玩家***" endl;
while (1)
{
cout "请选择:";
cin i;
if (i == 0) //选择0退出
exit(1);
if (i == 1 || i == 2)
return i;
cout "输入不合法" endl;
}
}
void InitChessBoard() //初始化棋盘
{
for (int i = 0; i N + 1; ++i)
{
for (int j = 0; j N + 1; ++j)
{
_ChessBoard[i][j] = ChessBoardflag;
}
}
}
void PrintChessBoard() //打印棋盘,这个函数可以自己调整
{
system("cls"); //系统调用,清空屏幕
for (int i = 0; i N+1; ++i)
{
for (int j = 0; j N+1; ++j)
{
if (i == 0) //打印列数字
{
if (j!=0)
printf("%d ", j);
else
printf(" ");
}
else if (j == 0) //打印行数字
printf("%2d ", i);
else
{
if (i N+1)
{
printf("%c |",_ChessBoard[i][j]);
}
}
}
cout endl;
cout " ";
for (int m = 0; m N; m++)
{
printf("--|");
}
cout endl;
}
}
void PlayChess(Coordinate pos, int player, int flag) //玩家下棋
{
PrintChessBoard(); //打印棋盘
while (1)
{
printf("玩家%d输入坐标:", player);
cin pos.x pos.y;
if (JudgeValue(pos) == 1) //坐标合法
break;
cout "坐标不合法,重新输入" endl;
}
_ChessBoard[pos.x][pos.y] = flag;
}
void ComputerChess(Coordinate pos, char flag) //电脑下棋
{
PrintChessBoard(); //打印棋盘
int x = 0;
int y = 0;
while (1)
{
x = (rand() % N) + 1; //产生1~N的随机数
srand((unsigned int) time(NULL));
y = (rand() % N) + 1; //产生1~N的随机数
srand((unsigned int) time(NULL));
if (_ChessBoard[x][y] == ChessBoardflag) //如果这个位置是空的,也就是没有棋子
break;
}
pos.x = x;
pos.y = y;
_ChessBoard[pos.x][pos.y] = flag;
}
int JudgeValue(const Coordinate pos) //判断输入坐标是不是合法
{
if (pos.x 0 pos.x = Npos.y 0 pos.y = N)
{
if (_ChessBoard[pos.x][pos.y] == ChessBoardflag)
{
return 1; //合法
}
}
return 0; //非法
}
int JudgeVictory(Coordinate pos, char flag) //判断有没有人胜负(底层判断)
{
int begin = 0;
int end = 0;
int begin1 = 0;
int end1 = 0;
//判断行是否满足条件
(pos.y - 4) 0 ? begin = (pos.y - 4) : begin = 1;
(pos.y + 4) N ? end = N : end = (pos.y + 4);
for (int i = pos.x, j = begin; j + 4 = end; j++)
{
if (_ChessBoard[i][j] == flag_ChessBoard[i][j + 1] == flag
_ChessBoard[i][j + 2] == flag_ChessBoard[i][j + 3] == flag
_ChessBoard[i][j + 4] == flag)
return 1;
}
//判断列是否满足条件
(pos.x - 4) 0 ? begin = (pos.x - 4) : begin = 1;
(pos.x + 4) N ? end = N : end = (pos.x + 4);
for (int j = pos.y, i = begin; i + 4 = end; i++)
{
if (_ChessBoard[i][j] == flag_ChessBoard[i + 1][j] == flag
_ChessBoard[i + 2][j] == flag_ChessBoard[i + 3][j] == flag
_ChessBoard[i + 4][j] == flag)
return 1;
}
int len = 0;
//判断主对角线是否满足条件
pos.x pos.y ? len = pos.y - 1 : len = pos.x - 1;
if (len 4)
len = 4;
begin = pos.x - len; //横坐标的起始位置
begin1 = pos.y - len; //纵坐标的起始位置
pos.x pos.y ? len = (N - pos.x) : len = (N - pos.y);
if (len4)
len = 4;
end = pos.x + len; //横坐标的结束位置
end1 = pos.y + len; //纵坐标的结束位置
for (int i = begin, j = begin1; (i + 4 = end) (j + 4 = end1); ++i, ++j)
{
if (_ChessBoard[i][j] == flag_ChessBoard[i + 1][j + 1] == flag
_ChessBoard[i + 2][j + 2] == flag_ChessBoard[i + 3][j + 3] == flag
_ChessBoard[i + 4][j + 4] == flag)
return 1;
}
//判断副对角线是否满足条件
(pos.x - 1) (N - pos.y) ? len = (N - pos.y) : len = pos.x - 1;
if (len 4)
len = 4;
begin = pos.x - len; //横坐标的起始位置
begin1 = pos.y + len; //纵坐标的起始位置
(N - pos.x) (pos.y - 1) ? len = (pos.y - 1) : len = (N - pos.x);
if (len4)
len = 4;
end = pos.x + len; //横坐标的结束位置
end1 = pos.y - len; //纵坐标的结束位置
for (int i = begin, j = begin1; (i + 4 = end) (j - 4 = end1); ++i, --j)
{
if (_ChessBoard[i][j] == flag_ChessBoard[i + 1][j - 1] == flag
_ChessBoard[i + 2][j - 2] == flag_ChessBoard[i + 3][j - 3] == flag
_ChessBoard[i + 4][j - 4] == flag)
return 1;
}
for (int i = 1; i N + 1; ++i) //棋盘有没有下满
{
for (int j =1; j N + 1; ++j)
{
if (_ChessBoard[i][j] == ChessBoardflag)
return 0; //0表示棋盘没满
}
}
return -1; //和棋
}
bool GetVictory(Coordinate pos, int player, int flag) //对JudgeVictory的一层封装,得到具体那个玩家获胜
{
int n = JudgeVictory(pos, flag); //判断有没有人获胜
if (n != 0) //有人获胜,0表示没有人获胜
{
PrintChessBoard();
if (n == 1) //有玩家赢棋
{
if (player == 0) //0表示电脑获胜,1表示玩家1,2表示玩家2
printf("***电脑获胜***\n");
else
printf("***恭喜玩家%d获胜***\n", player);
}
else
printf("***双方和棋***\n");
return true; //已经有人获胜
}
return false; //没有人获胜
}
private:
char _ChessBoard[N+1][N+1];
};
扩展资料:
设计思路
1、进行问题分析与设计,计划实现的功能为,开局选择人机或双人对战,确定之后比赛开始。
2、比赛结束后初始化棋盘,询问是否继续比赛或退出,后续可加入复盘、悔棋等功能。
3、整个过程中,涉及到了棋子和棋盘两种对象,同时要加上人机对弈时的AI对象,即涉及到三个对象。
自己如何制作小游戏?
制作小游戏需要学相关的编程知识。不同的游戏需要不同的编程代码。
编程是编定程序的中文简称,就是让计算机代码解决某个问题,对某个计算体系规定一定的运算方式,使计算体系按照该计算方式运行,并最终得到相应结果的过程。
为了使计算机能够理解人的意图,人类就必须将需解决的问题的思路、方法和手段通过计算机能够理解的形式告诉计算机,使得计算机能够根据人的指令一步一步去工作,完成某种特定的任务。这种人和计算体系之间交流的过程就是编程。
执行原理:
计算机对除机器语言以外的源程序不能直接识别、理解和执行,都必须通过某种方式转换为计算机能够直接执行的。
这种将高级程序设计语言编写的源程序转换到机器目标程序的方式有两种:解释方式和编译方式。
解释方式下,计算机对高级语言书写的源程序一边解释一边执行,不能形成目标文件和执行文件。
编译方式下,首先通过一个对应于所用程序设计语言的编译程序对源程序进行处理,经过对源程序的词法分析、语法分析、语意分析、代码生成和代码优化等阶段将所处理的源程序转换为用二进制代码表示的目标程序。
然后通过连接程序处理将程序中所用的函数调用、系统功能调用等嵌入到目标程序中,构成一个可以连续执行的二进制执行文件。